Neil Mewada

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Neil Mewada

I am a Software Engineer. Here talking about C++, Vulkan, Rendering and Game Engine tech.

Check out Crystal Engine
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Custom C++ Reflection & Serialization in Crystal Engine

Reflection is the ability of a program to introspect itself. On surface, it might sound like an unimportant feature, but

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Compute Shader support in Crystal Engine

I just added compute shader support to Crystal Engine. And it’s fully integrated with the FrameGraph, render pipeline, and the

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Crystal Engine

Hello folks. In this post, I’m going to introduce my WIP vulkan game engine called Crystal Engine. You can check

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